You can attach multiple components to GameObjects. The behavior of GameObjects is defined by blocks of functionality called components. You can think of a scene as a game level, but it might also represent a menu, the credits at the end of the game or something else entirely. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. GameObjects live in 3D environments called scenes A Scene contains the environments and menus of your game. Every object in your game is a GameObject. More info See in Glossary are fundamental objects in Unity that represent characters, props, scenery, and more. A GameObject’s functionality is defined by the Components attached to it. GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. To create a 3D game, set up your Unity project and then familiarize yourself with the relevant concepts in the following order: